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"Super Mario Bros. Instruction Booklet" NES-MH-USA
Converted to
ASCII text by Deezer on 8/21/98
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OBJECT OF THE GAME/GAME DESCRIPTION
One day the kingdom of the peaceful mushroom people was invaded by the
Koopa, a tribe of turtles famous for their black magic. The quiet,
peace-loving
Mushroom People were turned into mere stones, bricks and even field
horse-
hair plants, and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and
returntthem to their normal selves is the Princess Toadstool, the daughter
of
the Mushroom King. Unfortunately, she is presently in the hands of
the great
Koopa turtle king.
Mario, the hero of this story (maybe) hears about the Mushroom People's
plight and sets out on a quest to free the Mushroom Princess from the
evil
Koopa and restore the fallen kingdom of the Mushroom People.
You are Mario! It's up to you to save the Mushroom People from the
black
magic of the Koopa!
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NAMES OF CONTROLLER PARTS
AND OPERATING INSTRUCTIONS
Controller 1/Controller 2
*Controller 1 -- for 1 player game
*Controller 2 -- for second player in 2 player game
Up: ???
Right:
Walk to the right. (Push button B at the same time to run.)
Down:
Crouch. (Super Mario only.)
Left:
Walk to the left. (Push button B at the same time to run.)
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A button
Jump ...... Mario (Luigi) jumps higher if you hold the button down longer.
&
Swim ...... When you're in the water, each press of the button makes
you bob
up.
* Don't get too lazy about swimming or you'll get pulled under by
the whirlpool at the bottom of the screen.
B button
Accelerate .. Press this button to speed up, then jump and you can go
all the
higher
&
Fireballs ... After you pick up the fire flower, you can use this button
to
throw fireballs.
SELECT button
Use this button to move the mushroom mark to the game you wish to play
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START button
Press this button to begin.
Pause:
If you wish to interrupt play in the middle of a game, press the START
button.
The pause tone will sound, and the game will stop. Press the START button
again when you wish to continue playing. The game will continue from
where you
left off.
* The TOP SCORE will disappear if the reset switch is pressed or the
power
switch is turned off.
HOW TO PLAY
As this game proceeds the screen gradually advances to the right. The
Mushroom Kingdom is made up of a number of worlds, and each world is
divided
into 4 areas. The fourth area of each world ends in a big castle. The
Princess, as well as her mushroom retainers, are being held in one
of the
castles by the turtle tribe. In order to rescue the Princess, Mario
has to
make it to theccastle at the end of each world within the given time.
Along
the way are mountains, pits, sea, turtle soldiers, and a host of traps
and
riddles. Whether or not you can make it to the last castle and free
the
Princess depends on you. You're going to need sharp wits and lightning
reflexes to complete this quest!
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Starting position and time progress
* At the beginning of the round, play starts from the beginning of the
area;
how-ever, once Mario gets about halfway through an area, he doesn't
have to go
all the way back to the beginning after getting done in by the bad
guys.
* When you get to the last castle, you start the game over from
the castle
entrance.
* When play starts, the clock in the upper right of the screen starts
ticking
away. Any time left on the clock when you get to the end of each area
is added
to your score as bonus points.
* There is no remaining-time bonus when you get to the very
last castle.
Finish Area
* At the end of each area there
is a small castle, but before
you get to the castle you have
to go up a big staircase and
jump onto a flagpole. The
higher you jump onto the
flagpole, the higher the bonus
you receive.
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Pointers
Jumping ...... Mario and Super Mario both jump the
same height.
* The height Mario jumps depends on how long you
hold the A button down.
* You can use the control pad to make Mario
hook to the left or right even in mid-air!
* Pushing the B button makes Mario speed up, and
when Mario is speeded up he can jump higher.
Bonus Prizes
* If Mario picks up 1 up mushroom, he gets an extra life.
* If Mario picks up 100 coins, he gets an extra life.
* In addition, there are other ways to get an extra Mario.
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Mario, Super Mario, Invincible Mario, etc.
Mario's Friends
If you come across mushrooms who have been turned
into bricks or made invisible, they reward you by
giving you a power boost. With each boost Mario
changes into a different, more powerful Mario, as
shown below.
Mario -> Magic Mushroom -> Super Mario -> Fire Flower -> Fiery Mario
(return to regular Mario when bumped into by a bad guy)
Starman -> Invincible Mario
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* When Super Mario or Fiery Mario are bumped into by a bad guy, they
don't die
but simply return to their old regular-Mario selves.
* For a short while after turning back into his regular-Mario self,
Mario
flickers. During this time, he can not be killed by bad guys
(he's
invincible).
How to topple the Turtle Tribe
* Bad guys on top of the bricks can be taken care of by punching from
below.
Bad guys on the ground can be done in by jumping on top of them.
If you
bump into an enemy from the side or from below, you die.
* When in the water, no matter what direction you hit the bad
guys from you
die.
* If you stomp on a Koopa Troopa, he becomes (shell) and stays motionless
for
a while. During that time, you can kick him and send him flying
to knock
down other enemies.
* When Mario has fireballs, use the B button to throw them and fry
the enemy.
* Some bad guys can't be killed. Look out for these immortal creeps!
* The points you get depend on how you kill the enemy. Try a few different
methods to see which gives you the most points.
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Beware! The following are deadly:
* Bumping into members of the Turtle Tribe and other baddies. Walking
into
flames.
* When you bump into a [ PICTURE: Shell ] you had once kicked.
* However, Super Mario returns to regular Mario and the game
continues at
that spot.
* When you fall into a pit or get sucked down a drain.
* Time runs out.
Little Goomba
A mushroom who betrayed the Mushroom
Kingdom.
One stomp and he dies . . . . 100 PTS.
Koopa Troopa (green)
Soldier of the Turtle Empire, his orders
are to find and destroy Mario. Jumpo on
him and he stops moving for a while.
. . . . . . . . . . . . . . . . 100 PTS.
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Koopa Troopa (red)
This turtle is chicken! Very timid, he
gets scared easily and runs back and forth
a lot. Jump on him and he stops moving
for a while.. . . . . . . . . . . 100 PTS.
Koopa Paratroopa (green)
A bit out of control, he wings around aim-
lessly and comes at you all of assudden.
Stomp on him and he loses his wings. . . .
. . . . . . . . . . . . . . . 400 PTS.
Koopa Paratroopa (red)
This turtle is under control, but likes to
take it easy. Stomp on him andhhe loses
his wings.. . . . . . . . . . . . 400 PTS.
Buzzy Beetle
Quite the toughy, fireballs don't even faze
him.. . . . . . . . . . . . . . . . 100 PTS.
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The Hammer Brothers
These wily twin-brother turtles come at
you throwing hammers. . . . . 1000 PTS.
Spiny
Lakitu's pet, but a wild fighter. You can't
kill him by jumping on top of him . . . . .
. . . . . . . . . . . . . . . . 200 PTS.
Lakitu
The mysterious turtle who controls the
clouds. He chases after Mario and drops
Spiny's eggs on top of him . . . . 200 PTS.
Pirana plants
Man-eating plants that live in the flower-
pots. They show their faces quickly and
without warning, so watch out! You can't
kill them by jumping on top of them
. . . . . . . . . . . . . . 200 PTS.
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Spiny's eggs
Eggs of the turtle Spiny, pet of Lakitu.
You can't destroy them by jumping on
them.. . . . . . . . . . . . . . 200 PTS.
Cheep-cheep
Usually found in the water, but also
sprouts wings and flies so you have to be
careful in the air too. Can't be killed from
above while she's in the water . . . . 200 PTS.
Bullet Bill
Chases after Mario slowly but steadily.
You can kill him by jumping onto him
from above . . . . . . . . . . . 200 PTS.
Bloober
Chases stubbornly after Mario; a guy to
look out for. You can't kill him by jump-
ing on top of him.. . . . . . . . . 200 PTS.
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Podoboo
Protector of the great sor-
cerer Koopa king, he comes
flying out of the lake of
fire inside the Koopa king's
castle.
Mushroom retainers
Seven Mushrooms who
originally served in the
court of Princess Toadstool,
but are now under the spell
of the evil Koopa king.
Princess Toadstool
Princess of the Mushroom
Kingdom, she is the only
one who can break the
spelloof the evil Koopa
king.
Jumping board
If Mario jumps on it, it goes
up and down. Pushing the A
button when the jumping
board is all the way up makes
Mario jump superhigh.
Bowser, King of the Koopa
The sorcerer king holding
Princess Toadstool captive
in the last castle. He comes
at you spitting fire. There
are several ways to kill
him, but you only get
points if you use fireballs.
. . . . . . . . ??? PTS.
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Super Mario Bros.
Secret Tricks
Sssh! Don't tell anyone! [ PICTURE: Koopa Troopa ]
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[ PICTURE: Shell ] Bulldozer attack
* Kick one of the shells and then run right behind it (use the B button)
and
your path will be cleared for you as your enemies are sent flying.
* Just look out for ricochets. If the shell runs into a [ PICTURE:
Pipe ],
your attack will backfire and you'd better move
fast to keep from getting
swept off yourself.
* If you want to get a lot of points, be sure not to leave any enemies
behind
you, since the more enemies you kill the more new ones appear.
Especially,
when using the "bulldozer attack," make sure all the enemies
on the screen
are wiped out before continuing to the right.
* Because the screen moves from left to right, there are enemies off
the edge
of the screen that can't be seen. You can't kill enemies you
can't see by
sending a shell off the screen after them. Why not? Maybe they
jump over the
enemy when Mario isn't looking . . . !
Strangely enough, however, if a kicked shell bumps into a pipe
off the
screen, it comes ricocheting back at Mario. If you hear the
sound of a
ricochet, jump right away so you'll be ready when it comes flying
back onto
the screen.
* When a shell comes ricocheting back at you, it's possible (for a
real pro,
that is) to stomp on the turtle one more time and stop it.
* There are plenty of other tricks -- see if you can discover them
on your
own.
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Chain-reaction techniques
* Use the old "Domino Effect" (ask
your parents) to wipe out a bunch of
bad guys one after the other to get
high points.
* Each coin you grab is worth 200
points. If you collect 100 coins, be-
sides the points for the coins you
also get an extra Mario. Without a
doubt, a lot of coins are tucked away
somewhere . . . (why do ya' suppose
this is under "Chain-reaction Tech-
niques?").
Top Secret
* You get 50 points for each brick you smash... try punching lots of
different
places.
* There are several different ways to get an extra Mario... try to
figure them
out yourself.
* At the end of an area (after you jump onto the flagpole), fireworks
may go
off, and for each explosion you get 500 points. The reason the
fireworks go
off is a secret; see if you can figure it out.