Grass Land 3 Head through
the level until you reach a big, white, metal block. Stand on it and press
down
on +. After a little while,
Mario will drop into the background and stand behind the scenery. Now run
as far
right as you can go, through
the end of the level and Mario should appear in a Mushroom House. You will
be
able to get a Magic Whistle
in here.
Grass Land Fortress Cross
the various lava pits until you reach the Dry Bones. Instead of going through
the
door, use a leaf to fly up
over the roof and go all the way to the right. Press up to enter
a hidden door the leads to a room holding the second warp
whistle.
Desert Land 4 Use a regular
racoon, tanooki or P-wing to fly into the upper reaches of this level from
the
beginning. There are more
coins up there than you will believe and it is possible to collect all
of them.
Desert Land- Fire Bros. To
locate the Desert Land Fire Bros. you must collect a hammer from a previous
Boomerang Brother and head
to the top-right most area of the map screen. use it to break the rock
next to
you. Inside is a secret Mushroom
House and Fire Bros. with a warp whistle inside.
Seaside Use a hammer you get
from one of the Hammer bros. here and you could be in for a surprise. After
completing level 3-4 head
for the lone rock blocking a path. Use the hammer and it will lead you
to a boat.
This boat leads to two card
games and three mushroom houses.
Seaside 2 Some people can't
find the end to this level. The answer to your problem is, it is the pipe
at the
end. Hop out of the water
and go down it. You can then fly into the sky and collect some goodies
before you
finish the level.
Seaside 3 This level is home
to Big Bertha (now known as Blurp). When you reach the exit pipe you can
go
past it and find an extra
life but I suggest you knock Bertha out of the water first.
Seaside Fortress 1 Go through the sixth door to avoid any maze problems.
Big Island 4 Use a Frog Suit
on this level and swim to the bottom left. You can now swim past the pipe
that
blows hot air. This will
help you access a secret area.
Sky 1 Fly up at the beginning
of this level to access a secret pipe. This leads to a network of secret
underground areas. Great
fun.
Sky Tower Climb to the top of this tower. There are many coins hidden in the walls when you are outside.
Sky 9 Use a P-Wing on this
level as it makes life much easier than leaping from platform to platform.
It is
quite difficult so just fly
far off screen and you don't have to do anything for the entire level.
Iced Land 4 You need to collect
a Leaf from one of the pipes at either end of the level. End up on the
right
hand side and smash all of
the blocks and Buster Beetles. Stomp the koopa and pick up his shell. Fly
up to
where there are some nippers
in the way and let the shell go. The shell will break the blocks and kill
the
nippers. Now you can exit
through the pipe. If it goes wrong then head through one of the pipes and
the
level will reset itself.
Pipe Maze You could say that
this is an extremely dull world. The basic idea is not to get chomped by
a
piranha plant. There isn't
much more that I can tell you. Having trouble, then just Email me and I'll
see what
I can do.
Koopa Kingdom Ship You can
swim underneath the ships here. Don't get sucked under or crushed against
a
wall, it is possible, and
don't worry. It is water, not lava.
Koopa Kingdom Airships It is best to use a P-Wing here. The ships move a bit fast to take.
Koopa Kingdom 1 Jump down
the first sand pit and sink down to reach an area where you have two choices,
left and right. One has a
power up and the other has many coins.
Koopa Fortress The bane of
all maze haters is this level. Kyle has already answered this one before,
so
take it away Kyle...
Man, I HATED that level. I
always just saved a Jugem's cloud for it, but if you don't have one, I'll
try to help.
What I really suggest is
getting the SMB3 or SM all-stars strategy guide to help (which is what
I'm using).
Here it goes. First you should
have a raccoon tail and try to keep it. Go in the first door you come to,
then
break the three bricks to
the right and go through. Jump over to where the Thwomp is, and break those
three
bricks to the right of him
(be careful of the thwomp). Start counting the doors you pass here. You
can go in
the 2nd door you come to,
or keep going on the platforms (Don't fall!). I suggest the platforms.
If you lose
your tail, you have to go
in the 5th door you come to. If you went in the door, hit the P-switch
to the right
and RUN, then go in the door
past the Thwomp and roto-disk. You still with me? You should be near two
roto-disks around one center.
Jump up to the top row and run al lthe way to the end, then jump to a little
brick sticking ut from the
right wall. Hit up there, and you should get to Boom-boom. This is the
clearest I
could make it. Try not to
lose your tail. Good luck.
Koopa Palace There are 2 routes
to this world. In the room with donut lifts in it, head for the very top
for a
quick way to reach Koopa,
however he is slightly harder. If you take the lower route then you will
take longer
to reach him but he will
be easier. From a personal point of view I suggest the top route.
out out
OUT!