t isn't exactly a level-by level guide, but it'll suffice. This handy guide will direct you to where you want to
 go. Not bad, eh? If you have any further questions then don't hesitate to ask

 Grass Land 3 Head through the level until you reach a big, white, metal block. Stand on it and press down
 on +. After a little while, Mario will drop into the background and stand behind the scenery. Now run as far
 right as you can go, through the end of the level and Mario should appear in a Mushroom House. You will be
 able to get a Magic Whistle in here.

 Grass Land Fortress Cross the various lava pits until you reach the Dry Bones. Instead of going through the
 door, use a leaf to fly up over the roof and go all the way to the right.  Press up to enter a hidden door the leads to a room holding the second warp
 whistle.

 Desert Land 4 Use a regular racoon, tanooki or P-wing to fly into the upper reaches of this level from the
 beginning. There are more coins up there than you will believe and it is possible to collect all of them.

 Desert Land- Fire Bros. To locate the Desert Land Fire Bros. you must collect a hammer from a previous
 Boomerang Brother and head to the top-right most area of the map screen. use it to break the rock next to
 you. Inside is a secret Mushroom House and Fire Bros. with a warp whistle inside.

 Seaside Use a hammer you get from one of the Hammer bros. here and you could be in for a surprise. After
 completing level 3-4 head for the lone rock blocking a path. Use the hammer and it will lead you to a boat.
 This boat leads to two card games and three mushroom houses.

 Seaside 2 Some people can't find the end to this level. The answer to your problem is, it is the pipe at the
 end. Hop out of the water and go down it. You can then fly into the sky and collect some goodies before you
 finish the level.

 Seaside 3 This level is home to Big Bertha (now known as Blurp). When you reach the exit pipe you can go
 past it and find an extra life but I suggest you knock Bertha out of the water first.

 Seaside Fortress 1 Go through the sixth door to avoid any maze problems.

 Big Island 4 Use a Frog Suit on this level and swim to the bottom left. You can now swim past the pipe that
 blows hot air. This will help you access a secret area.

 Sky 1 Fly up at the beginning of this level to access a secret pipe. This leads to a network of secret
 underground areas. Great fun.

 Sky Tower Climb to the top of this tower. There are many coins hidden in the walls when you are outside.

 Sky 9 Use a P-Wing on this level as it makes life much easier than leaping from platform to platform. It is
 quite difficult so just fly far off screen and you don't have to do anything for the entire level.

 Iced Land 4 You need to collect a Leaf from one of the pipes at either end of the level. End up on the right
 hand side and smash all of the blocks and Buster Beetles. Stomp the koopa and pick up his shell. Fly up to
 where there are some nippers in the way and let the shell go. The shell will break the blocks and kill the
 nippers. Now you can exit through the pipe. If it goes wrong then head through one of the pipes and the
 level will reset itself.

 Pipe Maze You could say that this is an extremely dull world. The basic idea is not to get chomped by a
 piranha plant. There isn't much more that I can tell you. Having trouble, then just Email me and I'll see what
 I can do.

 Koopa Kingdom Ship You can swim underneath the ships here. Don't get sucked under or crushed against a
 wall, it is possible, and don't worry. It is water, not lava.

 Koopa Kingdom Airships It is best to use a P-Wing here. The ships move a bit fast to take.

 Koopa Kingdom 1 Jump down the first sand pit and sink down to reach an area where you have two choices,
 left and right. One has a power up and the other has many coins.

 Koopa Fortress The bane of all maze haters is this level. Kyle has already answered this one before, so
 take it away Kyle...

 Man, I HATED that level. I always just saved a Jugem's cloud for it, but if you don't have one, I'll try to help.
 What I really suggest is getting the SMB3 or SM all-stars strategy guide to help (which is what I'm using).
 Here it goes. First you should have a raccoon tail and try to keep it. Go in the first door you come to, then
 break the three bricks to the right and go through. Jump over to where the Thwomp is, and break those three
 bricks to the right of him (be careful of the thwomp). Start counting the doors you pass here. You can go in
 the 2nd door you come to, or keep going on the platforms (Don't fall!). I suggest the platforms. If you lose
 your tail, you have to go in the 5th door you come to. If you went in the door, hit the P-switch to the right
 and RUN, then go in the door past the Thwomp and roto-disk. You still with me? You should be near two
 roto-disks around one center. Jump up to the top row and run al lthe way to the end, then jump to a little
 brick sticking ut from the right wall. Hit up there, and you should get to Boom-boom. This is the clearest I
 could make it. Try not to lose your tail. Good luck.

 Koopa Palace There are 2 routes to this world. In the room with donut lifts in it, head for the very top for a
 quick way to reach Koopa, however he is slightly harder. If you take the lower route then you will take longer
 to reach him but he will be easier. From a personal point of view I suggest the top route.
out out OUT!