This is much easier then doing the stupid wall kick. But you have to do
this quick
for it to work!!! First have it on Mario cam with c down. Go pass the wooden
bridge
to the wall that you do the wall kick that takes forever to do and, see
that green hill
on the right? Well do a double jump so that when Mario does his double
jump he'll
land on the hill. Then do another jump making it a triple jump and start
walking to
the left. He should slide down on his butt towards the wall. When he is
at the edge
of the hill jump!!!!!!!!!! Mario should then grab onto the edge of the
wall. Pull him up
and you can get 3 lives up there.
Cannon View Glitch
By: Nicholas Walker (starfox64@rocketmail.com)
Hop into any canon in the game. Press the "A" button just before the crosshair
appers (And I mean Exactly). If you did it correctly, the crosshair should
be gone
and the view is not in a circle. It's very hard to fire yourself where
you want you want
to go and everything is disoreinted.
Elevator Trick
By: Charlie Martin
Go to Big Boo's House (course 5). Go into the little house on the left.
What you will
see is an eyeball and a red grating on the floor. Walk onto the red grating
and it will
start to go down. Walk off the grating while it is still going down and
get under it.
Mario's head will pop through the top of the elevator. You can do the same
thing on
Hazy Maze cave (course 6), but duck and hold the duck button and it will
look like
Mario has totally disappeared.
Cannon Trick
By: Charlie Martin
Go to Cool,Cool, Mountain (course 4). Work your way down to the bottom
cannon.
Get in the cannon and aim at the solid bridge above you and fire, you should
go
right through the bridge and end up standing on it. You can also shoot
through the
bridge with the jumping snowmen on it. Next, go to the cannon again and
shoot
across the canyon to the other cannon straight across from you. Get in
that cannon
and aim straight up and fire, you'll see Mario hit the rock ceiling and
fall back into
the cannon, without losing any power.
Cool Rabbit Glitch/Trick
By: sfamily1@thequest.net
I know a cool trick to bring the rabbit into other rooms! It's kinda hard
but worth it.
Get 20 or 50 stars to make the rabbit appear. Then, go catch the rabbit,
but don't
take his star. Instead, pick him up, take him near the door you want to
take him
through, and set him down in front of it. then, go through the door, and
immediately
turn around and press A and B and toward the door at the same time. This
could
take some practice, but you should get stuck in between the door. Pick
the bunny
up. turn around, and set him on the other side of the door.get out of the
door and do
whatever you want with him!
Sound Glitch
By: Jared Bernard (Jared_Bernard@mtvalleyhs.sad43.k12.me.us)
This is a sound glitch in Mario 64 that's pretty neat. You do it in Bobomb
Battlefield.
You MUST choose the second star (When you race Koopa the Quick.) First
you go
and get the wing cap near the bridge at the beginning of the level. Then
you go over
and talk to Koopa and start the race. The Racing Music now plays instead
of the
wing cap music. You start to climb the mountain but go into first place
where you
can teleport, the cave or whatever you want to call it.(Where the Big Black
Balls
come out of) Your wingcap should have disappeared after you teleported.
Keep
climbing the mountain till you get to the top and go to the flagpole. When
Koopa
finally arrives he'll talk to you and the race music will stop. But the
Flying Music will
start to play! You have no wing cap but the wing caps music starts playing
and
keeps on playing for the rest of the level until you die or get a star.
1-up Racing!
By: Eli Capili and David Moore (njemoore@isbe.accessus.net)
Go to Bomb-omb Battlefield and run to the cannon under the floating island.
Climb
up the far tree and get ready to run! As you reach the top a 1-up should
appear.
Quickly leap off and run away! The 1-up will be following you through the
whole
course! If you think you lost it look behind walls (with caution!) in case
it got stuck.
You can warp, fly, shoot out of a cannon, and surf on the shell and it
will still follow!
The only way to lose it is to die. Put the hold cam on to check the position
of the
1-up behind you! This is a fun thing to take a break for if your bored
with the game.
Also look for 1-ups that follow you (to get the ones that follow you must
climb a
tree) in other stages like Whomp's Fortress (on the pole) Snowman's Land
(top of
the snowman) and Tiny-Huge Island (on the far side of the hill)!
Gravity and invisible Mario
By:Nick Costanzi
This is more a camera trick than a glitch (like you usually find in SM64)
but it's
pretty cool anyway.
First have the moat drained. When you start outside the castle, go inside
or to the
Blue ! place and change the camera to Lakitu-Stop. Now come back out and
into
the lake. Now go across to the side without the cannon that has a brownish
type
color looking wall. Now, get this-walk up the wall.(crawling also looks
cool too) After
you're done messing around with that, find a spot on the wall that you
can stand
still and not fall down. Face away from the wall, and hit up-C so it's
"Turn Mario's
Head Camera." Turn so you can see inside the wall.Then hold R for stop
camera.
get out of "TMHC," but still hold R. Now run around, and it should look
like Mario's
running on thin air! Now, still holding R, run over to the trees by the
castle. They
should be floating also. Now climb one. Go to the top and do a handstand.
Mario is
invisible! Now, if you jump off, Mario will reappear the instant he leaves
the tree!!
Big glitch on Bowser's Sub
By: Marcus Liedholm
On the Bowser's Sub course, collect 100 coins. Make sure the last coin
you collect
is a red coin in the air among the ropes and not on a platform. When the
star
appears catch it and you will find Mario standing on the bottom of the
lake! And just
before you are exiting the course Mario will pop up to the water surface!
Get stuck in the ceiling, with teleporter effects
By: Theo Stroomer
This is a VERY hard trick to do, but well worth the time to see it.
Go to Course 5 (Big Boo's House) and run into the little house off to the
left. Take
the elevator down, and then get back on it. As the elevator goes up, switch
the
camera to behind Mario (this is for the purpose of clear directions). Watch
for when
the ceiling pops into view. About a second before the elevator stops, run
toward the
black strip it follows and jump and kick the wall. Your goal is to bounce
as far back
as possible so that Mario's head gets caught between the elevator and the
ceiling
when the elevator stops. Make sure to hold the direction you ran all the
way through
the end of the trick.
If done correctly, Mario will get stuck between the elevator and the ceiling,
walking
along in mid-air. You can punch, but if you jump you will fall down, where
the
elevator has mysteriously teleported down. However, if you duck, you will
teleport
down. Good Luck!!
Dizzy camera
By: Eiksirf
Enter level 1 star 1. go to the big bob-omb and pause. set camera to "set
with R".
then hold r. holding r, pick up the big bob-omb and bring him towards the
camera.
keep holding down and the camera starts to spin.
Breathe Underwater!
By: ?
Go to any point in the game where there is fairly deep water, and jump
in. Make
sure the camera goes behind mario. Now, push and hold UP on the control
stick.
Mario should stick his face way below the water's surface, but he will
be able to
breathe through his shoes!!
Exercising Mario!
By: Dizzy (dizzydi@juno.com)
Go into any coarse and pause it. Now go to the bottom of the menu and turn
the
camera settings to Lakitu - Stop. Un pause it and hold down the R button.
Face
Mario towards you and hit C-Up. DON'T LET GO OF THE R BUTTON! Now move
the joystick around in circles SLOWLY! Mario's head moves around and it
looks like
he is exercising his neck!
Cannon Glitch
By: Peter (wyn@clubnetct.com)
In wet-dry world go over to the cannon and aim for the top of the sun and
shoot and
you will bump the invisable wall and you should land on the the cannon
platform and
into the cannon. Do it one more time and you should be dead but you can
still
shoot
Easy way to slide backwards
By: Poey64 (fboom@caiw.nl)
At the edge of a slide (beginning),turn around so Mario is facing you,
then jump/A,
kick/B and push backwards and you will land on the slide backwards!!
Castle glitch
By: Andrew DiMarcangelo
When you are at the top of the castle talk to Yoshi and all now Walk along
the
castle (And if you remember how there is like a entrance to the outside(Back)of
the
castle in the castle the basement all the Gosts are)well walk to the end
of the top of
the castle and look down and you Will not see the back of the castle but
instead
see an Huge Lake now Here it goes:Stop looking down and press the right
C-Button
a few times and you will SEE THROUGH THE WHOLE CASTLE!!!!
Koopa, where did you go?
By: Rusty Berry
Koopa the quick may be fast, but you can leave him behind in the blink
o fan eye. In
fact, you can make him disapear altogether. You'll need to get the wing
cap to
perform this stunt, so when you enter Bob-omb Battlefeild, run over to
the wing cap
block, get the cap, then return to the area where Koopa the Quick is waiting.
Startingfrom just in front of the cannon hole on the sone platform, perform
a triple
jumpin order to launch Mario into the air. The point at which you launch
into the air
is the critical part of this trick. Fly for a short distance, then land,
you'll receive the
regular messege from Koopa the Quick. If you accept you'll hear the race
music,
but Koopa the Quick will never show up.
Get to the top of the Castle without 120 stars
By: Jonathan Racioppo
O.K. here it goes when you're out side of the castle go right, over the
little wooden
bridge.Now start running really fast and do one of those really high jumps
at the flat
wall at the left then wall kick to the left and by chance you'll just grab
on to the edge
of the castle.There will be no Yoshi but you can still get the 100 free
men.
Extra Coin in Tiny Huge Island
By: Shad Green
If you are small in Tiny Huge Island, you shold know that about the only
way to kill
the Goombas is to jump on them. If you but bounce on them you will get
a blue coin
instead of a yellow.
Red coins on Blue Switch
By: crowsean@isu.edu
If you keeping missing all the red coins when sliding down the slope in
blue switch
just use the z button at the bottom to crawl your way back up the slide.
Easy way to catch the rabbit
By: Jargon Slakov (fdeBoer@gte.net)
Here's an easier way to catch the bunny in the basement. Chase him to one
of the
two dead ends where he goes (the entrance to the desert level and the place
where
the Mushroom man is) and run at him. Watch the exact route he takes to
get away.
Then, chase him back to the same place. This time, stand in the spot where
he
runs to and walk slowly towards him. He'll run straight at you, if you
get it perfect
he'll bump right into you. Just puch and you'll pick him up. This works
in either dead
end, but you have to be pretty accurate, but it is still much easier than
diving at
him.
More weird glitches
1. In Course 1, go to the first bridge. Now go under the bridge where the
coins are.
Now jump and hold down A. Look, you are holding on to the bottom of the
bridge!
Now, make your way to the lowest part of the bridge WHILE HOLDING ON. Once
you are at the bottom, let go. You go right through the bridge!
2. After you have beaten the second Bowser, go to the door at the top of
the stairs
in the lobby. Go through it. Take about 4 or 5 steps, and make a left.
Now, push
against the wall and do a double jump. You will jump right through the
wall and pull
yourself up to the top of the stairs!
Another star from the rabbit
BY: JON PARRY
When you catch the gold rabbit once he gives you a free star, but have
you thought
about catching him twice? He gives another star and says that's all he's
got and he
doesn't come back this time!
A VERY COOL GLITCH
By: Brian Rubin & Fred Azzurro
Walk through the doors and go up the stairs but don't go through the door.
Then
make a right to the 2nd cloud on the wall. ( It's near the hill on the
balcony) Do a
side somersault to the wall and you will land on top of the wall ( You
will slide off a
few seconds later )
Fly up the mountain
By: Andy Preston (xpopresto@earthlink.net)
On course 12, Tall, Tall Mountian, if when you start you go to the left
their will be an
extra life, if you jump off at the corner you will fly up the mountian.
Fat Penguin
By: Jordan MacDonald (nitro@ican.net)
After you get 120 stars go to the 4th stage and choose the star "Big Penguin
Race".Go inside the cabin and voila!The big penguin you one raced has now
gained
alot of weight!He will offer a race.
Floating Mario
By: Robert Warren--Candy Warren (cwarren@midwest.net)
After you get 120 stars get the wing cap and shot up to the ledge where
you can
walk completely around the middle thingie and position yourself where your
back is
against the wall.Now change the view to the little Mario head and press
the bottom
yellow C button,look Mario can "FLOAT"!
USE YOUR HAT AS A WEAPON 2
Go to course 8 Shifting sand land,and go where the little pink bomb guy
is and get
your hat stolen from the bird.Hit the bird,but dont get the hat.go to the
pom tree like
under it and teleport 3 times by going back and forth.and go to where your
hat was
and you can use it as a weapon,but you take 2wice the damage.
UNLIMITED 1UPS AT FINAL BOWSER
By: Tony Macke (EMACKE1054@AOL)
RIGHT BEFORE YOU GO UP THE STEPS TO JUMP IN THE WARP TO DEFEAT
BOWSER, THERE IS A PLATFORM WITH 4 POSTS ON IT. BEHIND THE POST
CLOSEST TO THE WARP ON THE LEFT IS A 1UP THAT IS THERE EVERY TIME
BOWSER KILLS YOU -NOT THAT THAT EVER HAPPENS!
Easy way to beat princess's slide
An easy way to beat your record for the slide is to first run and long
jump into the
slide. When you go around the first turn, turn to the edge. jump off the
slide!
position Mario right above the part below, and butt stomp in the air. You
will land
near the end of the slide and you won't stop from the fall! (You get the
second star
by beating your record)
The Tree of Life
By: John & Dora Cunningham
When you start the game and are outside, go to the left, near the waterfall.
Go to
the third tree from the waterfall and climb it. If you do a handstand on
the top of the
tree you will get a life. Next, go into the castle's first floor. Then
go back outside and
to the same tree you got the life from. Climb it and do a handstand. You'll
get
another life. You can do this a many times as you like. (U.S. Version)
Coin Trick
By: Diwakar Choubey (dchoubey@skyweb.net)
In the levels with the poles in them, for example,level 1 and when you
enter level 13,
to mention a few. Run around them five times and five coins will appear.
This is a
big help in getting 100 coins.
Ride on the Penguin
By: Josh Diogo (diogo@voicenet.com)
In Course 10, go to the big snowman's bridge and jump on the penguin's
head. You
can ride him across to the other side of the bridge.
Mario Warpzones
By: Ty Griggs
I have an almost complete list of warps from level 1-15.Enjoy
Course 1:
Warp 1a: From where you start, as soon as you cross the brown bridge, jump
over
the fence to the right. The warp is in the center of the yellow flower
bed.
Warp 1b: When you cross the bridge that tilts, climb up the stairs, and
keep going
straight and to the left of the black bomb guys. The warp is in the center
of the
yellow flower bed near the red ! box.
Warp 2a and 2b: As you are climbing up the mountain, you will notice that
the
black rolling balls come out of the holes in the side of the mountain.
There is a warp
in the center of both holes... one takes you to the other, and vice-versa.
Course 2:
Warp 1a: In the corner next to the only green ! block on the level. (near
the big blue
puffy stomping guys)
Warp 1b: (Click here for pictures) In the corner of the platform with the
flagpole that
extends up into the sky.
Course 3:
???
Course 4:
Warp 1a: When you start the level, go around to the right... The warp is
on the edge
of the broken bridge.
Warp 1b: At the bottom of the level from the pool with the large penguin
in it, go
right. The warp is at the edge of the broken bridge under the mountain.
Course 5:
???
Course 6:
???
Course 7:
Warp 1a: From the start of the level, there is an island behind you across
the fire. It
has a red ! block on it... The warp is in the center of that island.
Warp 1b: There is a platform near where you start with an eyeball on it.
Underneath
him is a hole in the grating. The warp is in the hole.
Course 8:
Warp 1a: There is a palm tree next to a pool of water near where the vulture
is
flying. The warp is at the bottom of the tree in the tree's shadow.
Warp 1b: In the corner of the entire level where the cannon is, (on the
section with
the large cubes), the ground is divided into squares. The warp is in the
center of the
4th square down from the cannon. (Stand at the cannon, and face the pyramid,
then
turn left, then go down 4 squares and stand in the center)
Warp 2a: Inside the pyramid, in the corner of the second floor, there are
some
goombas around a pole that goes up to the third floor. After you climb
the pole, the
warp is in the corner on your right. This takes you above the grating on
the second
floor where you can get an extra man. This is a one-way warp, there is
no warp that
will take you back.
Course 9:
???
Course 10:
Warp 1a: In the shadow of the tree in the corner of the entire level.
Warp 1b: In the shadow of the tree just before the island with the moving
triangles
on it.
Course 11:
Warp 1a: The water level must be all the way down in order to use this
warp... On
the ground there is a white structure made up of 3 steps. On the second
step, there
is a spinning black ball that will shock you if you touch it. On the third
step there is
a diamond that will raise the water level. The warp is on the ground (you
will be
standing in the water) in the corner of the smallest step and the largest
step.
Warp 1b: In the corner on the platform with the cannon. If you are standing
on the
ramp up to the cannon facing the cannon, the warp is in the farthest corner
on the
left.
Course 12:
Warp 1a: In the chasm with the mushroom platforms with the red coins on
them,
there are 2 very small platforms with no coin on them next to each other.
The warp
is on the small platform closest to the center of the chasm.
Warp 1b: At the other end of the path with the cannon on this level, there
is a
square area with a sign on it. The warp is in the corner against the two
mountain
walls.
Course 13:
Warp 1a: When you are Big Mario, there is a flat ! switch on the ground
that will
make a temporary bridge appear that will lead out to a square island in
the air. In
the corner of the island with the gold coin is the warp.
Warp 1b: Unfortunately, this is only a one-way warp... when you take warp
1a, you
will appear next to the pipe near the flat ! switch mentioned in warp 1a.
(So there is
really no warp 1b)
Course 14:
???
Course 15:
Warp 1a: Outside on the edge of the platform leading into the castle up
in the sky.
(Directly across from the fireplace)
Warp 1b: (Click here for pictures) In the center on top of the rectangular
building
with all the red coins and the pink bomb guy.
Another cool glitch
This is a pretty neat glitch I found. If you open a door and then jump
kick at it you
will end up in the middle of the door!!(NOTE:This takes alot of practice
to get the
timing right)
Kick Walk
While sliding down a slope, jump up, kick in the air and pull back while
kicking.
Repeat to go up a slope.
Beating Bowser tips
By: S.S.
I found the very perfect way to defeat the third bowser in Mario 64. When
you meet
the third bowser, try to make him run toward you by running around in front
of him.
When he begin to dash toward you, run toward the bomb. When you and the
bowser are very near the bomb, do the flip-back jump. The bowser will have
a hard
time trying to balance himself. During that time, go behind him as quick
as
possible, and pick him up. You will be able to throw him at the bomb easily.
But if
you do not throw the bowser near the bomb enough, he still need some time
to get
up. During that time, go pick him up and throw him to the bomb again.
A cool glitch
By: Brian Cobb
I found a cool glitch in Mario64. To get to it you have to have all 120
stars. When
you have all 120 stars, find the cannon outside the castle. Get in and
launch
yourself toward the third level rooftop. Find Yoshi on the rooftop and
you'll get 100
lives from him. Find the wings in the exclamation box and go left. Run
up the slope
of the third rooftop and face away from the castle. Do a triple jump and
fly right.
You'll land on the second rooftop. Go to the side of the roof. Now run
up the side of
the tower. At some point, you will fall through the tower and into the
castle. You will
land in a room that is totally glitched.(Hint:A Backflip will get you out.)That's
it hope
you like it.
Use Your Hat as a Weapon
By: Super Mario 64 Headquarters
Go to Snowman's Land (Course 10) and get to the snowman's head. Instead
of
crossing the bridge with the penguin's help, let the snowman's breath blow
you off
the bridge. Your hat will fall off. Don't go pick it up -- leave it there!
Lead your hatless
Mario past the gray star spot; the small, pop-up snowman; and toward two
pine
trees. The second tree of the two is in the corner and it's a teleport.
Take the
teleport. Now step back and teleport yet again -- in fact, do this at least
three times.
Once you've teleported a few times, go back to your hat and look at it
carefully.
Examine it from all sides. What you'll see is a bunch of hats stacked up
on each
other. Slowly approach the hats. Pick up the one hat and Mario will put
it on his
head, and the other hats will stay there on the ground! Now, pick up the
other
hat(s), and Mario will put the hat in his hand and carry it around with
him! He can
whack baddies with it, and he won't put it back on until you either teleport
with him,
get a star, or leave the level. One warning: When Mario has his hat in
hand, he will
take double damage.
Blue switch palace
By: Tom Piltoff
Blue:get the key from Bowser and go to the basement. go to the two pillars
and butt
stomp them.go outside the castle to where the water was and jump in.there
will be
a hole which leads to the blue switch palace. P.S.when you get to the last
platform,you must do a backflip to get on the ledge.
Turn Butterflys into 1-Ups
By: ?
This works for course 2, 12, and 13.Sometimees as you walk along butterflys
will
come out the grass or trees. If you punch the butterflys they'l turn into
black round
bombs and chase you. Some of them will turn into 1-Ups.
Yellow Rabbit
By: John Maynus
After you have gotten 15 stars go to the basement you'll find a yellow
rabbit
standing in the water. Start to chase him, he'll run away from you but
don't give up if
you catch him you'll get one star. The trick of catching the yellow rabbit
is when he
is running do a dive at him (I found this to be the best way to catch him)
there is
other way of catching him but diving is the best.
Teleport area
By: Ryan Caldwell
There are two of these that I have discovered so far. 1. When you enter
World 3, the
first ice level, go to the right and to the broken bridge. Slowly walk
to the end of it.
You will be teleported to the very bottom of the level. It will work the
other way
around also. 2. On world 2 with the cement boss, preceed through the level
until
you get to the stairs with the two thwomps slamming up and down. Do not
go up
the stairs but past them, next to the grenn exclamation box. Walk mario
t owards
the ledge so he is looking out into the sky, if you're about an inch away
from the
wall you will teleport to the top of the level right next to the flagpole.
Secret passage
By: Josh McRae
In course 4 on the slide there is a secret passage. On the first left turn
follow
the
row of coins into the wall! You will go though the wall and into a secret
passage!
There are 3 mushrooms. You cannot use this to beat the penguin though.
Tips on how to kill the bomb guys in the Lava course
By: Josh McRae
On the lava level when you have to knock the bomb guys off the platform
I have
developed the perfect strategy to kill them! Go to the edge of the platform
and when
the run at you JUMP in the air and KICK them off!
Extra Lives
By: Clayton Zaugg
When you enter the slide level, the one with princeses stain glass pictures,
go all
the way to the bottom of the slide but before you cross the line, or before
you leave
the slide, jump up and over the platform. then start jump kicking right
behind the
block, or around the area. Make sure you are off the platform and on the
ground. It
work well for me, you can get total of 3 lives in the level.
Yoshi!
By: (SPIFFMAN) Kyle Mechler
I found out that after you get all 120 stars, and talk to Yoshi, he will
give you an
extra attack!!! To use this attack, simply talk to the Yoshster, get the
100 lives, and
then do a triple jump!!! He will start to do flips, as if he was going
to fly, but instead,
he will turn all sparkly (that means that he's INVINCIBE!!!).
Controll the ending camera
After beating Bowser, plug a controller into port 2. Use the analog control
stick to
manuever the camera during the ending sequence.
Mystery of the clock revealed
By: Justin Nation
Before you enter Course 14, you will notice that the hands of the clock
move. The
minute hand is what affects the way things move. Any hour on the hour (minute
hand on 12) the clock is stopped. Any hour at the half hour (minute hand
on 6) the
clock stop/starts alot and is screwy. Any hour qurter after (minute hand
on 3) the
clock is slow. And any hour quarter till (minute hand on 9) the clock is
pretty fast.
Power switches
By: Russell Berridge
To find the power switches to gain special powers follow thes steps:
1. the metallic armor: it is in course six.
2. phased mario: to find this find the place where you drain the moat.
the place has
two brick pillars butt slam both of them and the moat will drain.
3. feather hat: when you have about twenty or more stars the main hall
will have a
light go through the ceiling. look into it and youll be transported into
the world wher
you can fly. getting to the switches is the hard part, have fun.
Lose a life, get a life (Japanese version only)
By: Greg Moudy
When fighting Bowser for the first time. Run around and collect the coins
that he
leaves behind until you have 1,000 coins. Notice now there is a 'M' next
to your
number of lifes. Now every time you die you gain a life. But every 1up
you get takes
a life away.
lets take
it somewhere else eh?